What is agony gw2




















Now before people start crying, I think this is a good idea. It's a form of progression and it makes sure as someone said that new people first get to practice at lower levels first. As much as people didn't want gear progression at level 80, any MMO does need something like it. I think this is a pretty good version. It is anet's attempt at gear progression. They were originally saying it was just the first of similar mechanics planned for different content, so i'm really glad they abandoned that idea.

The only problem I see with AR is how - in comparison - crafting ascended gear is extensively more expensive and takes extensively longer to get than exotic gear. That alone shows how Anet tried to make up for the easy acquisition of exotic and lower gear. You would expect that from one tier to the next the upgrade will take proportionally longer, but instead you can get exotic gear just as fast as any of the lower tiers.

That - imo - is why ascended gear and AR is so grindy. Way more grindy than it would be if only exotic gear wasn't such a mess from the start. I've always thought that agony was there to put in a small check for healers in fractals.

Encourage people to shuck and dive, instead of eating deathrays with their face. It provides a good form of progression, since agony doesn't worm its way into other facets of the game. As a barrier to entry it ensures that the player either has enough experience in fractals to get that agony resistance, or has earned enough gold to buy all of the bits. Blood Red Arachnid. Laila Lightness. No new player will have the gold for TP bought AR nor do they magically gain the knowledge how to deal with the fractals, instabilities and strategies.

I opened my GW2 account February , and I have 3 fully ascended geared characters, that latest one completed back in September.

Ascended gear is 'grindy' as far as GW2 is concerned, but a flat out joke in comparison to other MMO gear treadmills, and that's a good thing. GW2 doesn't use gear as the main driver for players, and one of its best strengths.

First of all I didn't compare GW2 to any other MMO - so you are right but your argument isn't an answer to my statements. Secondly you ignore the cost factor which I, along with the time investment, did compare to exotic armor. So yes, the time investment and cost investment for higher gear compared to other mmo games is very low, but that's not what I was talking about at all. I'm talking about these things within the boundaries of GW2 itself, nothing else.

You could go on to explain how the cost investment is meaningless as a factor since it's up to the player if he wants to spend money or start farming and grinding or not - however not spending gold on the items will increase the time investment.

Now I opened my account when the game released and I have every class fully equipped with ascended gear - but that doesn't mean anything since no one knows how much time I actually spend playing the game.

The same goes for you having stated you started in February ; that doesn't help me to validate the time or cost investment in ascended gear at all. And even if you did give us the needed information of how many hours per day you play, it's still a form of grind. Certain gear with stats like viper for example require items which are account bound and drop based on a chance, so that's another indication for grind. But none of that matters for what I originally said: That in comparison TO exotic gear crafting ascended gear needs disproportionately more investment from the player and that this is the result of a design issue from ANet.

Anyone who has been around since release knows that, it was a problem that the vast majority of the community did complain about, because in the beginning there was no ascended gear and after one week you already were fully equipped with max stats gear. What is the point of the agony mechanic? There were few sources of ascended gear, nearly all fractal oriented. It can be horrid for the merely "good" player trying to crawl their way up especially T3. ANet has spoken about this a couple of times: they cannot easily change the system.

AR and the infusion system is a key element in the economic benefits of fractaling and of stat-boosting infusions.

And it's built in as part of the newer reward of fractal titles. So it's no longer close to the theoretically best way to gate challenging content nor to reward players, but it can't be disentangled to make it worth overhauling.

At least, not soon. Disclaimer : The Anguished Tear of Alba is not meant to be a permanent solution. This method totals up to agony resistance allowing the remaining to be attained by using an Anguished Tear of Alba which grants up to 15 agony resistance. Similar to the above there will be a recurring cost if you need more agony resistance when using this method Scale 92 and above.

Fractals of the Mists. Category : Attributes. Mistlock Observatory. Precision Critical Chance. Toughness Armor. Vitality Health. Concentration Boon Duration. Condition Damage. Expertise Condition Duration. Ferocity Critical Damage. The selection is random for each difficulty level and changes daily. More information can be found in the official wiki. Below is a list of all current instabilities and their possible countermeasures. Don't use your heal skill while under the effect of Agony. CC the boss first, then use your burst skills.

Everyone has to contribute! Only use Fire Fields on the Mistlock Singularity during pre-stacking. Always stack together, boons are shared in close proximity.

Don't be afraid to communicate with your team if you are new. If you are one of those that seek to improve beyond clearing fractals for the loot we highly encourage you to find a static via our looking-for-static channel on our discord or apply to Discretize. We encourage the fractal community to strive for self-improvement and help in any possible way on our discord server or in-game. Augmentations Calc. Gear Optimizer. Fractal Basics. November 7, Never use your heal skill while you are under the effect of Agony.

Almost everybody uses it, no one got banned for using it. Start leveling the profession for your armor class Armorsmith, Leatherwork, Tailor to Use gw2crafts. Start leveling the profession that can craft your desired weapons to Infuse your backpack. Renegade : Renewing Wave Staff 4. Elementalist : Lava Font Staff 2,.

Ring of Fire Dagger 4,. Flamewall Focus 4,. Wildfire Warhorn 5, ,. Berserker : Flames of War Torch 5. Ranger : Bonfire Torch 5. Firebrand : in Tome of Justice. Hallowed Ground. Smoke fields Stealth stacking Be careful not to aggro mobs with blasts or you will get Revealed.

Thief : Black Powder Pistol 5. Smoke Screen. Ranger : Smoke Cloud Smokescale pet. Engineer : Smoke Bomb Bomb kit. Other skills that grant party Stealth Mesmer : Mass Invisibility. Thief : Shadow Refuge. About Discretize Who are we? Website Contributors. Contribute How-to-guide. Legal Legal Notice. Privacy Policy. This tier is meant as an introduction to fractals. Mechanics and damage are very forgiving. Tier 2 fractals should be played in a party with 5.

The mechanics hit slightly harder and you encounter mistlock instabilities and Agony. When starting to do tier 3 fractals you are expected to start reading up on how your class and fractals work. Enemies hit hard, are more frequent and you have to deal with two mistlock instabilities at the same time!

When running tier 4 fractals you should be comfortable with your class and the mechanics. It is expected that you carry your own weight. Running with optimal utility and food as well as fractal potions , , is expected. Large Mist Offensive Potion. Large Mist Defensive Potion. Large Mist Mobility Potion. Unlocks daily rewards for fractals and additional vendors in the fractal lobby.

Allows attuning rings. Increases the rewards by a large margin. Unlocks Mistlock Singularities. Condi Firebrand. Seraph Firebrand for Quickness. Hybrid build that deals some DPS and heals.

Seraph Firebrand. Heal Firebrand for Quickness and group support, Healer build. Heal Firebrand. Renegade for Alacrity and support utilities can be power or condi. Condi Alac Renegade Power Renegade.



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